

- Morrowind patch project vs morrowind code patch mod#
- Morrowind patch project vs morrowind code patch mods#
Morrowind patch project vs morrowind code patch mods#
~42fps - Vanilla + MCP + MGXE (with other mods and Distant Land and so on it sits at ~38fps)ĭistant land was deactivated in both setups. ~29fps - OpenMW without water shaders (how i normally play OpenMW because the shaders make it unplayable) If i stand on the silt strider port and look over Balmora with only Rebirth activated i get: Performance is satisfactory for both, but see the differnce in the visuals:Įspecially Rebirth works pretty bad with my OpenMW setup. 12.0 12.1 12.2 Verified by User:SirYodaJedi on 26 March 2019 Known Issues and Resolutions - The Elder Scrolls: Morrowind Forums Morrowind talk. Undoubtedly, adding mods improves the experience. The game feels immersive when you add the Morrowind Code Patch. Conveniently, you can choose which fixes to add and remove.

Morrowind patch project vs morrowind code patch mod#
The Morrowind Code Patch is the most popular mod found on Nexus Mods. Two screenshots follow, one from OpenMW, second from Vanilla. Morrowind Code Patch - Morrowind Modding Wiki 11.0 11.1 11.2 Verified by User:Blackbird on Extremely easy to use and worth it for the number of useful options you get. The Morrowind Code Patch seeks to address some of the bugs and glitches found throughout the Morrowind. It turns out that without the most demanding settings, vanilla Morrowind can run demanding setup very efficiently. Read about that a while back, but it slipped my mind. Might be the case of my good laptop, thoug.Īfter experimenting with OpenMW, I've tuned down MGEXE settings significantly, so the comparison could be fair. Here comes the question: Is it really that good at the moment? Have anyone compared it against Vanilla WITH Morrowind Code Patch, which improves performance significantly? My initial findings suggest that a patched Vanilla without effects which are unavailable for OpenMW runs similarly. Thus, I've started experimenting with OpenMW, which is known for it performance. I've swapped STEP for Watercolor with some mesh improvements, but Rebirth was still too big of a hit for my taste - distant NPC's in the cities were moving with visible microdelays, so it had to be below 24 FPS, which defied the purpose of improving the graphics. I've used STEP+Rebirth on the original engine, but the performance was unsatisfactory. I'm working on yet another Morrowind setup.
